![]() Ship design is one of the game’s strongest points. ![]() You can best colonize planets that are compatible to your species, but even if they’re not, you can still build settlements there – much the same way as humans can build a martian colony without having the luxury of breathing the air. Planets occupy solar systems, which are where all the real action in the game occurs. ![]() These funds are generated by your colonies, which the player establishes on suitable planets. Resource points and science points are the two forms of currency, with the former paying for ships and buildings and the latter used to conduct research. Combat, diplomacy, research, and industry are all tools you must master in order to succeed in this turn-based strategy game. The goal when playing Reach for the Stars is to eventually conquer the universe, first by diplomacy, but eventually by combat or other kinds of coercion. This creates an interesting dynamic between the species. Some species prefer certain kinds of planets to others, which means species may end up sharing space in a planetary system (assuming they get along). Species differ in the technology tree they follow, will have different combat and economic advantages and disadvantages, and, when played by the computer, will display different personalities. Reach for the Stars comes with six general categories of species, but these may be modified heavily to create many more actual types. Often a game of this sort starts you out in control of a planet and commanding maybe a few low-tech ships, and from there you must grow your massive empire across a lot of space and dozens (if not hundreds of turns). You conduct research and diplomacy, design and produce ships, and order fleets out to explore… and expand, and exploit, and exterminate. The basic idea behind a 4X game of this sort is to grow a massive empire across multiple star systems. The remake of Reach for the Stars (called… “Reach for the Stars”) is described as an “epic strategy, turn-based game”—two terms to get the hard-core strategy fans anxious. We got an early look at the game at E3, and bring you this initial report. Then, the day before the ’99 Electronic Entertainment Expo (E3) started, out came the word: the game has found a new home with long-time strategy and war publisher SSI (not surprising as SSI’s parent, The Learning Company, will be publishing another SSG game via its Red Orb division). Fans of the original were left hanging, and one can imagine what developer SSG was feeling. However, those couple of years have passed with nary a peep from said publisher about the game—no showings, no press releases, barely even an acknowledgement of its existence. SSG then announced that they will be publishing a remake of Reach for the Stars. “Old timers,” however, would be just as likely to bring up SSG’s classic Reach for the Stars, a game you might have played back in the days when processors were 8-bit and when 64K of RAM seemed like a lot. It's awesome, and I would gladly instabuy it on GOG.Ask a newer gamer to name a title from the world of the space empire “4X” (explore, expand, exploit, and exterminate) strategy games, and most might be able to name MicroProse’s Master of Orion (if they could name that—this has been a woefully neglected sub-genre). Not only it has simplicity, uniqueness and depth combined, it has one of the best in-game editors to make anything you want, loved to tinker with it and create scenarios with new races. Was discontinued on Slitherine site, didn't have a chance to buy it online, but played it off the disc - and love it immensely. You can't invite this user because you have blocked him. You can't chat with this user because you have blocked him. You can't chat with this user due to their or your privacy settings. User since Unblock chat User blocked This user's wishlist is not public. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation. Dulux-oz dulux-oz Sorry, data for given user is currently unavailable.
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